1 #ifndef CubeDataThread_h 2 #define CubeDataThread_h 6 template<
typename T>
class QList;
8 template<
typename A,
typename B>
struct QPair;
9 template<
typename A,
typename B>
class QMap;
18 class UniversalGroundMap;
61 bool mustOpenReadWrite =
false);
77 void ReadCube(
int cubeId,
int startSample,
int startLine,
78 int endSample,
int endLine,
int band,
void *caller);
79 void ReadWriteCube(
int cubeId,
int startSample,
int startLine,
80 int endSample,
int endLine,
int band,
void *caller);
148 int OverlapIndex(
const Brick *initial,
int cubeId,
149 int instanceNum,
bool &exact);
151 void GetCubeData(
int cubeId,
int ss,
int sl,
int es,
int el,
int band,
152 void *caller,
bool sharedLock);
154 void AcquireLock(QReadWriteLock *lockObject,
bool readLock);
156 bool FreeBrick(
int brickIndex);
168 QMutex *p_threadSafeMutex;
199 int p_numChangeListeners;
202 unsigned int p_currentId;
211 unsigned int p_currentLocksWaiting;
void RemoveCube(int cubeId)
Removes a cube from this lock manager.
Definition: CubeDataThread.cpp:186
int FindCubeId(const Cube *) const
Given a Cube pointer, return the cube ID associated with it.
Definition: CubeDataThread.cpp:345
File name manipulation and expansion.
Definition: FileName.h:116
Universal Ground Map.
Definition: UniversalGroundMap.h:85
void DoneWithData(int, const Isis::Brick *)
When done processing with a brick (reading or writing) this slot needs to be signalled to free locks ...
Definition: CubeDataThread.cpp:581
Buffer for containing a three dimensional section of an image.
Definition: Brick.h:61
void ReadReady(void *requester, int cubeId, const Isis::Brick *data)
This signal will be emitted when ReadCube has finished processing.
virtual ~CubeDataThread()
This class is a self-contained thread, so normally it would be bad to simply delete it...
Definition: CubeDataThread.cpp:60
int AddCube(const FileName &fileName, bool mustOpenReadWrite=false)
This method is designed to be callable from any thread before data is requested, though no known side...
Definition: CubeDataThread.cpp:119
UniversalGroundMap * GetUniversalGroundMap(int cubeId) const
This returns a new Universal Ground Map given a Cube ID.
Definition: CubeDataThread.cpp:744
Encapsulation of Cube I/O with Change Notifications.
Definition: CubeDataThread.h:53
void AddChangeListener()
You must call this method after connecting to the BrickChanged signal, otherwise you are not guarante...
Definition: CubeDataThread.cpp:224
void ReadWriteReady(void *requester, int cubeId, Isis::Brick *data)
This signal will be emitted when ReadWriteCube has finished processing.
void ReadCube(int cubeId, int startSample, int startLine, int endSample, int endLine, int band, void *caller)
This slot should be connected to and upon receiving a signal it will begin the necessary cube I/O to ...
Definition: CubeDataThread.cpp:421
Definition: BoxcarCachingAlgorithm.h:29
Namespace for ISIS/Bullet specific routines.
Definition: Apollo.h:31
void RemoveChangeListener()
You must call this method after disconnecting from the BrickChanged signal, otherwise bricks cannot b...
Definition: CubeDataThread.cpp:232
void BrickChanged(int cubeId, const Isis::Brick *data)
DO NOT CONNECT TO THIS SIGNAL WITHOUT CALLING AddChangeListener().
void ReadWriteCube(int cubeId, int startSample, int startLine, int endSample, int endLine, int band, void *caller)
This slot should be connected to and upon receiving a signal it will begin the necessary cube I/O to ...
Definition: CubeDataThread.cpp:456
int BricksInMemory()
This is a helper method for both testing/debugging and general information that provides the current ...
Definition: CubeDataThread.cpp:728
Definition: CubeIoHandler.h:39
Definition: CubeIoHandler.h:38
CubeDataThread()
This constructs a CubeDataThread().
Definition: CubeDataThread.cpp:29
const Cube * GetCube(int cubeId) const
This returns a constant pointer to a Cube at the given Cube ID.
Definition: CubeDataThread.cpp:761
IO Handler for Isis Cubes.
Definition: Cube.h:170