addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) | Isis::BulletClosestRayCallback | protectedvirtual |
body() const | Isis::BulletClosestRayCallback | |
BulletClosestRayCallback() | Isis::BulletClosestRayCallback | |
BulletClosestRayCallback(const BulletClosestRayCallback &result, const btVector3 &point, const btVector3 &normal) | Isis::BulletClosestRayCallback | |
BulletClosestRayCallback(const btVector3 &observer, const btVector3 &lookdir) | Isis::BulletClosestRayCallback | |
BulletClosestRayCallback(const btVector3 &observer, const btVector3 &lookdir, const btCollisionWorld::RayResultCallback &source, btCollisionWorld::LocalRayResult &rayResult, bool nornmalInWorldSpace) | Isis::BulletClosestRayCallback | |
copyRayResult(btCollisionWorld::RayResultCallback &dest, const btCollisionWorld::RayResultCallback &source) | Isis::BulletClosestRayCallback | private |
defaultFlags() const | Isis::BulletClosestRayCallback | private |
distance() const | Isis::BulletClosestRayCallback | |
distance(const BulletClosestRayCallback &other) const | Isis::BulletClosestRayCallback | |
distance(const btVector3 &other) const | Isis::BulletClosestRayCallback | |
fraction() const | Isis::BulletClosestRayCallback | |
isValid() const | Isis::BulletClosestRayCallback | |
isVisible(const BulletClosestRayCallback &other, const btScalar tolerance=DBL_MAX) const | Isis::BulletClosestRayCallback | |
lookdir() const | Isis::BulletClosestRayCallback | |
m_normal | Isis::BulletClosestRayCallback | protected |
m_partId | Isis::BulletClosestRayCallback | protected |
m_point (defined in Isis::BulletClosestRayCallback) | Isis::BulletClosestRayCallback | protected |
m_triangleIndex | Isis::BulletClosestRayCallback | protected |
normal() const | Isis::BulletClosestRayCallback | |
observer() const | Isis::BulletClosestRayCallback | |
operator==(const BulletClosestRayCallback &other) const | Isis::BulletClosestRayCallback | |
partId() const | Isis::BulletClosestRayCallback | |
point() const | Isis::BulletClosestRayCallback | |
triangleIndex() const | Isis::BulletClosestRayCallback | |
~BulletClosestRayCallback() | Isis::BulletClosestRayCallback | virtual |