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Isis Developer Reference
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Go to the documentation of this file. 1 #ifndef BulletClosestRayCallback_h
2 #define BulletClosestRayCallback_h
10 #include <QScopedPointer>
21 class BulletTargetShape;
40 const btCollisionWorld::RayResultCallback &source,
41 btCollisionWorld::LocalRayResult &rayResult,
42 bool nornmalInWorldSpace);
51 btVector3
point()
const;
58 btScalar
distance(
const btVector3 &other)
const;
62 const btScalar tolerance = DBL_MAX)
const;
74 virtual btScalar
addSingleResult(btCollisionWorld::LocalRayResult &rayResult,
75 bool normalInWorldSpace);
78 unsigned int defaultFlags()
const;
79 void copyRayResult(btCollisionWorld::RayResultCallback &dest,
80 const btCollisionWorld::RayResultCallback &source);
int partId() const
Return the Bullet ID of the intersected collision object.
Definition: BulletClosestRayCallback.cpp:210
btVector3 normal() const
Return the local surface normal at the intersection, if an intersection exists.
Definition: BulletClosestRayCallback.cpp:183
btVector3 m_normal
! The intersection point in body fixed (x, y, z) kilometers.
Definition: BulletClosestRayCallback.h:68
int m_triangleIndex
! The local surface normal at the intersection point in body fixed (x, y, z).
Definition: BulletClosestRayCallback.h:70
btVector3 point() const
Return the intersection point, if one exists.
Definition: BulletClosestRayCallback.cpp:167
btScalar fraction() const
Return the intersection hit fraction or fractional distance along the ray of the intersection.
Definition: BulletClosestRayCallback.cpp:157
BulletClosestRayCallback()
Default constructor.
Definition: BulletClosestRayCallback.cpp:31
#define _FILEINFO_
Macro for the filename and line number.
Definition: IException.h:24
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace)
! The Bullet ID of the intersected collision object.
Definition: BulletClosestRayCallback.cpp:333
const BulletTargetShape * body() const
@breif Return pointer to target shape
Definition: BulletClosestRayCallback.cpp:313
virtual ~BulletClosestRayCallback()
Destory a callback.
Definition: BulletClosestRayCallback.cpp:110
Isis exception class.
Definition: IException.h:91
bool isValid() const
Checks if the callback is valid/has a valid intersection.
Definition: BulletClosestRayCallback.cpp:120
int triangleIndex() const
Return the 0-based index of the intersected triangle.
Definition: BulletClosestRayCallback.cpp:200
@ Programmer
This error is for when a programmer made an API call that was illegal.
Definition: IException.h:146
Bullet Target Shape for planetary bodies.
Definition: BulletTargetShape.h:33
btScalar distance() const
Returns the distance from the intersection point to the beginning of the ray.
Definition: BulletClosestRayCallback.cpp:221
bool isVisible(const BulletClosestRayCallback &other, const btScalar tolerance=DBL_MAX) const
Check if the intersection in this is visible based on another callback.
Definition: BulletClosestRayCallback.cpp:291
bool operator==(const BulletClosestRayCallback &other) const
Equality operator to check if this callback is equivalent to another callback.
Definition: BulletClosestRayCallback.cpp:266
Bullet ray tracing callback for closest hit on target surface.
Definition: BulletClosestRayCallback.h:33
btVector3 observer() const
Return the beginning of the ray.
Definition: BulletClosestRayCallback.cpp:130
btVector3 lookdir() const
Return the end of the ray.
Definition: BulletClosestRayCallback.cpp:140
btVector3 m_point
Definition: BulletClosestRayCallback.h:67
This is free and unencumbered software released into the public domain.
Definition: Apollo.h:16
int m_partId
! The 0-based index of the intersected triangle.
Definition: BulletClosestRayCallback.h:71