Isis Developer Reference
Isis::BulletClosestRayCallback Member List

This is the complete list of members for Isis::BulletClosestRayCallback, including all inherited members.

addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace)Isis::BulletClosestRayCallbackprotectedvirtual
body() constIsis::BulletClosestRayCallback
BulletClosestRayCallback()Isis::BulletClosestRayCallback
BulletClosestRayCallback(const BulletClosestRayCallback &result, const btVector3 &point, const btVector3 &normal)Isis::BulletClosestRayCallback
BulletClosestRayCallback(const btVector3 &observer, const btVector3 &lookdir)Isis::BulletClosestRayCallback
BulletClosestRayCallback(const btVector3 &observer, const btVector3 &lookdir, const btCollisionWorld::RayResultCallback &source, btCollisionWorld::LocalRayResult &rayResult, bool nornmalInWorldSpace)Isis::BulletClosestRayCallback
distance() constIsis::BulletClosestRayCallback
distance(const BulletClosestRayCallback &other) constIsis::BulletClosestRayCallback
distance(const btVector3 &other) constIsis::BulletClosestRayCallback
fraction() constIsis::BulletClosestRayCallback
isValid() constIsis::BulletClosestRayCallback
isVisible(const BulletClosestRayCallback &other, const btScalar tolerance=DBL_MAX) constIsis::BulletClosestRayCallback
lookdir() constIsis::BulletClosestRayCallback
m_normalIsis::BulletClosestRayCallbackprotected
m_partIdIsis::BulletClosestRayCallbackprotected
m_pointIsis::BulletClosestRayCallbackprotected
m_triangleIndexIsis::BulletClosestRayCallbackprotected
normal() constIsis::BulletClosestRayCallback
observer() constIsis::BulletClosestRayCallback
operator==(const BulletClosestRayCallback &other) constIsis::BulletClosestRayCallback
partId() constIsis::BulletClosestRayCallback
point() constIsis::BulletClosestRayCallback
triangleIndex() constIsis::BulletClosestRayCallback
~BulletClosestRayCallback()Isis::BulletClosestRayCallbackvirtual