1#ifndef BulletShapeModel_h
2#define BulletShapeModel_h
52 std::vector<double> lookDirection);
54 const std::vector<double> &observerPos,
55 const bool &checkOcclusion =
true);
57 const std::vector<double> &observerPos,
58 const bool &checkOcclusion =
true);
81 virtual bool isVisibleFrom(
const std::vector<double> observerPos,
82 const std::vector<double> lookDirection);
88 QScopedPointer<BulletWorldManager> m_model;
94 btScalar maxDistance()
const;
96 btVector3 castLookDir(
const btVector3 &observer,
const btVector3 &lookdir)
const;
98 btVector3 pointToVector(
const SurfacePoint &point)
const;
99 SurfacePoint makeSurfacePoint(
const btVector3 &point)
const;
102 const btVector3 &sortPoint)
const;
104 const btVector3 &observer)
const;
Bullet ray tracing callback to return all intersections along a ray's path.
Definition BulletAllHitsRayCallback.h:30
Bullet ray tracing callback for closest hit on target surface.
Definition BulletClosestRayCallback.h:33
Shape model that uses the Bullet library to perform ray tracing.
Definition BulletShapeModel.h:35
const BulletWorldManager & model() const
Returns a direct reference to the Bullet world that contains the target shape and can perform ray cas...
Definition BulletShapeModel.cpp:600
BulletShapeModel(const QString &shapefile, Target *target, Pvl &pvl)
void calculateSurfaceNormal()
compute the ellipsoid surface normal of the target
Definition BulletShapeModel.cpp:539
void calculateLocalNormal(QVector< double * > cornerNeighborPoints)
Compute the normal for a local region of surface points.
Definition BulletShapeModel.cpp:516
Distance localRadius(const Latitude &lat, const Longitude &lon)
Compute the radius of the body at a lat/lon point.
Definition BulletShapeModel.cpp:410
QVector< double > ellipsoidNormal()
Compute the true surface normal vector of an ellipsoid.
Definition BulletShapeModel.cpp:560
double getTolerance() const
Returns the occlusion tolerance in kilometers.
Definition BulletShapeModel.cpp:167
virtual bool isVisibleFrom(const std::vector< double > observerPos, const std::vector< double > lookDirection)
Check if the saved intercept is visible from a observer with a given look direction.
Definition BulletShapeModel.cpp:470
BulletShapeModel()
Default constructor that creates a shape model without any internal model.
Definition BulletShapeModel.cpp:53
void calculateDefaultNormal()
Calculate the surface normal of the ellipsoid as the default.
Definition BulletShapeModel.cpp:531
~BulletShapeModel()
Destructor.
Definition BulletShapeModel.cpp:159
virtual void clearSurfacePoint()
Clear the saved surface point and reset the saved intersection.
Definition BulletShapeModel.cpp:388
void setLocalNormalFromIntercept()
Set the normal vector to the intercept point normal.
Definition BulletShapeModel.cpp:436
bool isDEM() const
Indicates that this shape model is not from a DEM.
Definition BulletShapeModel.cpp:456
bool intersectSurface(std::vector< double > observerPos, std::vector< double > lookDirection)
This method computes a DEM intercept point given an observer location and look direction using the Bu...
Definition BulletShapeModel.cpp:193
virtual void setSurfacePoint(const SurfacePoint &surfacePoint)
Set the internal surface point.
Definition BulletShapeModel.cpp:379
void setTolerance(const double &tolerance)
Sets the occlusion tolerance.
Definition BulletShapeModel.cpp:177
Bullet Target Shape for planetary bodies.
Definition BulletTargetShape.h:33
Bullet World manager maintains a proper state for target bodies.
Definition BulletWorldManager.h:41
Distance measurement, usually in meters.
Definition Distance.h:34
This class is designed to encapsulate the concept of a Latitude.
Definition Latitude.h:51
This class is designed to encapsulate the concept of a Longitude.
Definition Longitude.h:40
Container for cube-like labels.
Definition Pvl.h:119
Define shapes and provide utilities for Isis targets.
Definition ShapeModel.h:66
This class defines a body-fixed surface point.
Definition SurfacePoint.h:132
This class is used to create and store valid Isis targets.
Definition Target.h:63
This is free and unencumbered software released into the public domain.
Definition Apollo.h:16