7  DawnFcDistortionMap::DawnFcDistortionMap(Camera *parent, 
double k1, 
double zDirection) : CameraDistortionMap(parent, zDirection) {
 
   11  bool DawnFcDistortionMap::SetUndistortedFocalPlane(
const double ux, 
const double uy) {
 
   14    p_undistortedFocalPlaneX = ux;
 
   15    p_undistortedFocalPlaneY = uy;
 
   17    offsetSqrd = ux * ux + uy * uy;
 
   19    p_focalPlaneX = ux * (1.0 + p_k1 * offsetSqrd);
 
   20    p_focalPlaneY = uy * (1.0 + p_k1 * offsetSqrd);
 
 
   24  bool DawnFcDistortionMap::SetFocalPlane(
const double dx, 
const double dy) {
 
   40    offsetSqrd = dy * dy + dx * dx;
 
   41    double guess_dx, guess_dy;
 
   42    double guess_ux, guess_uy;
 
   48      guess_ux = dx / (1.0 + p_k1 * offsetSqrd);
 
   49      guess_uy = dy / (1.0 + p_k1 * offsetSqrd);
 
   51      offsetSqrd = guess_uy * guess_uy + guess_ux * guess_ux;
 
   53      guess_dx = guess_ux * (1.0 + p_k1 * offsetSqrd);
 
   54      guess_dy = guess_uy * (1.0 + p_k1 * offsetSqrd);
 
   57      if(abs(guess_dy - dy) > delta) {
 
   61      if(abs(guess_dx - dx) > delta) {
 
   67      if(numAttempts > 20) {
 
   77    p_undistortedFocalPlaneX = guess_ux;
 
   78    p_undistortedFocalPlaneY = guess_uy;