| addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) | Isis::BulletClosestRayCallback | protectedvirtual |
| body() const | Isis::BulletClosestRayCallback | |
| BulletClosestRayCallback() | Isis::BulletClosestRayCallback | |
| BulletClosestRayCallback(const BulletClosestRayCallback &result, const btVector3 &point, const btVector3 &normal) | Isis::BulletClosestRayCallback | |
| BulletClosestRayCallback(const btVector3 &observer, const btVector3 &lookdir) | Isis::BulletClosestRayCallback | |
| BulletClosestRayCallback(const btVector3 &observer, const btVector3 &lookdir, const btCollisionWorld::RayResultCallback &source, btCollisionWorld::LocalRayResult &rayResult, bool nornmalInWorldSpace) | Isis::BulletClosestRayCallback | |
| copyRayResult(btCollisionWorld::RayResultCallback &dest, const btCollisionWorld::RayResultCallback &source) | Isis::BulletClosestRayCallback | private |
| defaultFlags() const | Isis::BulletClosestRayCallback | private |
| distance() const | Isis::BulletClosestRayCallback | |
| distance(const BulletClosestRayCallback &other) const | Isis::BulletClosestRayCallback | |
| distance(const btVector3 &other) const | Isis::BulletClosestRayCallback | |
| fraction() const | Isis::BulletClosestRayCallback | |
| isValid() const | Isis::BulletClosestRayCallback | |
| isVisible(const BulletClosestRayCallback &other, const btScalar tolerance=DBL_MAX) const | Isis::BulletClosestRayCallback | |
| lookdir() const | Isis::BulletClosestRayCallback | |
| m_normal | Isis::BulletClosestRayCallback | protected |
| m_partId | Isis::BulletClosestRayCallback | protected |
| m_point (defined in Isis::BulletClosestRayCallback) | Isis::BulletClosestRayCallback | protected |
| m_triangleIndex | Isis::BulletClosestRayCallback | protected |
| normal() const | Isis::BulletClosestRayCallback | |
| observer() const | Isis::BulletClosestRayCallback | |
| operator==(const BulletClosestRayCallback &other) const | Isis::BulletClosestRayCallback | |
| partId() const | Isis::BulletClosestRayCallback | |
| point() const | Isis::BulletClosestRayCallback | |
| triangleIndex() const | Isis::BulletClosestRayCallback | |
| ~BulletClosestRayCallback() | Isis::BulletClosestRayCallback | virtual |