1#ifndef BulletTargetShape_h
2#define BulletTargetShape_h
10#include <QSharedPointer>
11#include <QScopedPointer>
14#include "IsisBullet.h"
15#include "BulletClosestRayCallback.h"
52 btCollisionObject *
body()
const;
54 btScalar maximumDistance()
const;
59 static void btDelete( btCollisionObject *btbody );
static BulletTargetShape * loadCube(const QString &dem, const Pvl *conf=0)
Load an ISIS cube type DEM in Bullet.
void setTargetBody(btCollisionObject *body)
Set the Bullet shape object to this object instance.
static BulletTargetShape * loadDSK(const QString &dem, const Pvl *conf=0)
Load a DSK in Bullet.
btScalar m_maximumDistance
!
btCollisionObject * body() const
Return a pointer to the Bullet target object/shape.
static BulletTargetShape * loadPC(const QString &dem, const Pvl *conf=0)
Load a point cloud type DEM in Bullet.
void writeBullet(const QString &btName) const
Write a serialized version of the target shape to a Bullet file.
static BulletTargetShape * load(const QString &dem, const Pvl *conf=0)
Load a DEM file into the target shape.
QString name() const
Return name of the target shape.
void setMaximumDistance()
Calculate and save the maximum distance across the body.
std::shared_ptr< btCollisionObject > m_btbody
!
BulletTargetShape()
Default empty constructor.
virtual ~BulletTargetShape()
Desctructor.
This is free and unencumbered software released into the public domain.