2 #include "MoveUpOneSceneWorkOrder.h"
4 #include "MosaicSceneWidget.h"
8 MoveUpOneSceneWorkOrder::MoveUpOneSceneWorkOrder(MosaicSceneWidget *scene, Project *project) :
9 MosaicSceneWorkOrder(tr(
"Bring Forward"), scene, project) {
13 MoveUpOneSceneWorkOrder::MoveUpOneSceneWorkOrder(Project *project) :
14 MosaicSceneWorkOrder(project) {
18 MoveUpOneSceneWorkOrder::MoveUpOneSceneWorkOrder(
const MoveUpOneSceneWorkOrder &other) :
19 MosaicSceneWorkOrder(other) {
23 MoveUpOneSceneWorkOrder::~MoveUpOneSceneWorkOrder() {
27 MoveUpOneSceneWorkOrder *MoveUpOneSceneWorkOrder::clone()
const {
28 return new MoveUpOneSceneWorkOrder(*
this);
void syncRedo()
This method is designed to be implemented by children work orders.
void syncUndo()
This method is designed to be implemented by children work orders.
MosaicSceneWidget * scene()
Returns the MosaicSceneWidget corresponding to this work order's interal data (the MosaicSceneWidget'...
void restoreZPositions(bool zValuesMightBeInUse)
ImageList * imageList()
a pointer to the ImageList for this WorkOrder.