1 #ifndef CubeDataThread_h 2 #define CubeDataThread_h 6 template<
typename T>
class QList;
8 template<
typename A,
typename B>
struct QPair;
9 template<
typename A,
typename B>
class QMap;
18 class UniversalGroundMap;
61 bool mustOpenReadWrite =
false);
77 void ReadCube(
int cubeId,
int startSample,
int startLine,
78 int endSample,
int endLine,
int band,
void *caller);
79 void ReadWriteCube(
int cubeId,
int startSample,
int startLine,
80 int endSample,
int endLine,
int band,
void *caller);
149 int instanceNum,
bool &exact);
151 void GetCubeData(
int cubeId,
int ss,
int sl,
int es,
int el,
int band,
152 void *caller,
bool sharedLock);
154 void AcquireLock(QReadWriteLock *lockObject,
bool readLock);
QMutex * p_threadSafeMutex
This locks the member variable p_managedCubes and p_managedData itself.
void GetCubeData(int cubeId, int ss, int sl, int es, int el, int band, void *caller, bool sharedLock)
This helper method reads in cube data and handles the locking of similar bricks appropriately.
void RemoveCube(int cubeId)
Removes a cube from this lock manager.
int FindCubeId(const Cube *) const
Given a Cube pointer, return the cube ID associated with it.
File name manipulation and expansion.
void DoneWithData(int, const Isis::Brick *)
When done processing with a brick (reading or writing) this slot needs to be signalled to free locks ...
int p_numChangeListeners
This is the number of shaded locks to put on a brick when changes made.
unsigned int p_currentId
This is the unique id counter for cubes.
Buffer for containing a three dimensional section of an image.
QList< QPair< QReadWriteLock *, Brick * > > * p_managedData
This is a list of bricks in memory and their locks.
QList< int > * p_managedDataSources
This is the associated cube ID with each brick.
void ReadReady(void *requester, int cubeId, const Isis::Brick *data)
This signal will be emitted when ReadCube has finished processing.
void AcquireLock(QReadWriteLock *lockObject, bool readLock)
This method is exclusively used to acquire locks.
unsigned int p_currentLocksWaiting
Number of locks being attempted that re-entered the event loop.
virtual ~CubeDataThread()
This class is a self-contained thread, so normally it would be bad to simply delete it...
int AddCube(const FileName &fileName, bool mustOpenReadWrite=false)
This method is designed to be callable from any thread before data is requested, though no known side...
UniversalGroundMap * GetUniversalGroundMap(int cubeId) const
This returns a new Universal Ground Map given a Cube ID.
const CubeDataThread & operator=(CubeDataThread rhs)
Assigning CubeDataThreads to eachother is bad, so this has been intentionally not implemented! ...
Encapsulation of Cube I/O with Change Notifications.
void AddChangeListener()
You must call this method after connecting to the BrickChanged signal, otherwise you are not guarante...
void ReadWriteReady(void *requester, int cubeId, Isis::Brick *data)
This signal will be emitted when ReadWriteCube has finished processing.
QMap< int, QPair< bool, Cube *> > * p_managedCubes
This is a list of the opened cubes.
void ReadCube(int cubeId, int startSample, int startLine, int endSample, int endLine, int band, void *caller)
This slot should be connected to and upon receiving a signal it will begin the necessary cube I/O to ...
Namespace for ISIS/Bullet specific routines.
void RemoveChangeListener()
You must call this method after disconnecting from the BrickChanged signal, otherwise bricks cannot b...
void BrickChanged(int cubeId, const Isis::Brick *data)
DO NOT CONNECT TO THIS SIGNAL WITHOUT CALLING AddChangeListener().
void ReadWriteCube(int cubeId, int startSample, int startLine, int endSample, int endLine, int band, void *caller)
This slot should be connected to and upon receiving a signal it will begin the necessary cube I/O to ...
int OverlapIndex(const Brick *initial, int cubeId, int instanceNum, bool &exact)
This is a searching method used to identify overlapping data already in memory.
int BricksInMemory()
This is a helper method for both testing/debugging and general information that provides the current ...
bool p_stopping
This is set to help the shutdown process when deleted.
CubeDataThread()
This constructs a CubeDataThread().
const Cube * GetCube(int cubeId) const
This returns a constant pointer to a Cube at the given Cube ID.
IO Handler for Isis Cubes.
bool FreeBrick(int brickIndex)
This is used internally to delete bricks when possible.