1 #ifndef TriangularPlate_h 2 #define TriangularPlate_h This class defines a body-fixed surface point.
NaifVertex vertex(int v) const
Returns the vth point of the triangle.
SurfacePoint * point(const Latitude &lat, const Longitude &lon) const
Determine the intercept point of a lat/lon location for the plate.
Abstract interface to a TIN plate.
NaifVector normal() const
Compute the surface normal of the plate.
AbstractPlate * clone() const
Retrns a clone of the current plate.
This class is designed to encapsulate the concept of a Latitude.
Distance minRadius() const
Gets the minimum radius.
int m_plateId
ID for this plate on the ShapeModel.
Distance measurement, usually in meters.
Angle separationAngle(const NaifVector &raydir) const
Computes the separation angle from the plate normal of a given vector.
TNT::Array1D< SpiceDouble > NaifVector
Namespace to contain type definitions of NAIF DSK fundamentals.
double area() const
Returns the area of the plate in km.
This class is designed to encapsulate the concept of a Longitude.
TNT::Array1D< SpiceDouble > NaifVertex
1-D Buffer[3]
Distance maxRadius() const
Determines the maximum radius from all the vertices of the plate.
QString name() const
Gets the name of this Plate type.
Container for a intercept condition.
Intercept * intercept(const NaifVertex &vertex, const NaifVector &raydir) const
Conpute the intercept point on a triangular plate.
bool hasPoint(const Latitude &lat, const Longitude &lon) const
Determines the give lat/lon point intercept the triangular plate.
bool hasIntercept(const NaifVertex &vertex, const NaifVector &raydir) const
Determines if a look direction from a point intercepts the plate.
Defines an angle and provides unit conversions.
Specification for an abstract triangular plate.
Namespace for ISIS/Bullet specific routines.
bool findPlateIntercept(const NaifVertex &obs, const NaifVector &raydir, NaifVertex &point) const
Determines of if given a vertex and look direction intercepts the plate.
NaifTriangle m_plate
Tetrahedron, defined by the coordinate system origin and 3 vertices, used to represent the Triangular...
TNT::Array2D< SpiceDouble > NaifTriangle
3-D triangle[3][3]