Bullet Target Shape for planetary bodies. More...
#include <BulletTargetShape.h>


Public Member Functions | |
| BulletTargetShape () | |
| Default empty constructor. | |
| BulletTargetShape (btCollisionObject *btbody, const QString &name="") | |
| Constructs a BulletTargetShape for a given a Bullet object. | |
| virtual | ~BulletTargetShape () |
| Desctructor. | |
| QString | name () const |
| Return name of the target shape. | |
| void | writeBullet (const QString &btName) const |
| Write a serialized version of the target shape to a Bullet file. | |
| btCollisionObject * | body () const |
| Return a pointer to the Bullet target object/shape. | |
| btScalar | maximumDistance () const |
Static Public Member Functions | |
| static BulletTargetShape * | load (const QString &dem, const Pvl *conf=0) |
| Load a DEM file into the target shape. | |
| static BulletTargetShape * | loadPC (const QString &dem, const Pvl *conf=0) |
| Load a point cloud type DEM in Bullet. | |
| static BulletTargetShape * | loadDSK (const QString &dem, const Pvl *conf=0) |
| Load a DSK in Bullet. | |
| static BulletTargetShape * | loadCube (const QString &dem, const Pvl *conf=0) |
| Load an ISIS cube type DEM in Bullet. | |
Protected Member Functions | |
| void | setTargetBody (btCollisionObject *body) |
| Set the Bullet shape object to this object instance. | |
| void | setMaximumDistance () |
| Calculate and save the maximum distance across the body. | |
Bullet Target Shape for planetary bodies.
This class contains the in memory representation of a body for use with the Bullet library. For each type of file that can be used to create a bullet target body, this class should be extended to manage that type of file.
| Isis::BulletTargetShape::BulletTargetShape | ( | ) |
Default empty constructor.
The filename defaults to an empty string and the maximum distance defaults to 0.
Referenced by load(), loadCube(), loadDSK(), and loadPC().
| Isis::BulletTargetShape::BulletTargetShape | ( | btCollisionObject * | btbody, |
| const QString & | name = "" ) |
Constructs a BulletTargetShape for a given a Bullet object.
| btbody | The Bullet collision object to contain. |
| name | The name of the object. |
References name(), and setMaximumDistance().
|
virtual |
Desctructor.
| btCollisionObject * Isis::BulletTargetShape::body | ( | ) | const |
Return a pointer to the Bullet target object/shape.
Referenced by Isis::BulletWorldManager::addTarget(), and setTargetBody().
|
static |
Load a DEM file into the target shape.
| dem | The DEM file to load. |
| conf | PVL config for the DEM load. Currently unused. |
References BulletTargetShape(), Isis::FileName::extension(), loadCube(), loadDSK(), and loadPC().
Referenced by Isis::BulletShapeModel::BulletShapeModel(), and Isis::ShapeModelFactory::create().
|
static |
Load an ISIS cube type DEM in Bullet.
| dem | The DEM file to load. |
| conf | PVL config for the DEM load. Currently unused. |
References BulletTargetShape().
Referenced by load().
|
static |
Load a DSK in Bullet.
| dem | The DEM file to load. |
| conf | PVL config for the DEM load. Currently unused. |
References BulletTargetShape().
Referenced by load().
|
static |
Load a point cloud type DEM in Bullet.
| dem | The DEM file to load. |
| conf | PVL config for the DEM load. Currently unused. |
References BulletTargetShape().
Referenced by load().
| btScalar Isis::BulletTargetShape::maximumDistance | ( | ) | const |
| QString Isis::BulletTargetShape::name | ( | ) | const |
Return name of the target shape.
Referenced by Isis::BulletShapeModel::BulletShapeModel(), BulletTargetShape(), and Isis::BulletWorldManager::getTarget().
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protected |
Calculate and save the maximum distance across the body.
This is calculated as the distance from the x, y, z minimum to x, y, z maximum.
Referenced by Isis::BulletDskShape::BulletDskShape(), BulletTargetShape(), and setTargetBody().
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protected |
Set the Bullet shape object to this object instance.
References body(), and setMaximumDistance().
| void Isis::BulletTargetShape::writeBullet | ( | const QString & | btName | ) | const |
Write a serialized version of the target shape to a Bullet file.
| btName | The name of the file to write the target shape to. |