1 #ifndef BulletDskShape_h     2 #define BulletDskShape_h    26 #include <QScopedPointer>    51       virtual btVector3 
getNormal(
const int indexId, 
const int segment=0) 
const;
    52       virtual btMatrix3x3 
getTriangle(
const int index, 
const int segment=0) 
const;
 virtual btVector3 getNormal(const int indexId, const int segment=0) const
Return normal for a given triangle index. 
 
virtual btMatrix3x3 getTriangle(const int index, const int segment=0) const
Get the vertices of a triangle in the mesh. 
 
Bullet Target Shape for NAIF type 2 DSK models. 
 
int getNumTriangles() const
Return the number of triangles in the shape. 
 
Namespace for ISIS/Bullet specific routines. 
 
BulletDskShape()
Default empty constructor. 
 
Bullet Target Shape for planetary bodies. 
 
virtual ~BulletDskShape()
Desctructor. 
 
int getNumVertices() const
Return the number of verticies in the shape. 
 
void loadFromDsk(const QString &dskfile)
! Triangular mesh representation of the target shape.