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    Isis 3 Programmer Reference
    
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    1 #ifndef BulletTargetShape_h 
    2 #define BulletTargetShape_h 
   10 #include <QSharedPointer> 
   11 #include <QScopedPointer> 
   14 #include "IsisBullet.h" 
   15 #include "BulletClosestRayCallback.h" 
   48       btCollisionObject *
body() 
const;
 
   50       btScalar maximumDistance() 
const;
 
 
 
virtual ~BulletTargetShape()
Desctructor.
 
btScalar m_maximumDistance
! The Bullet collision object for the body
 
void writeBullet(const QString &btName) const
Write a serialized version of the target shape to a Bullet file.
 
Container for cube-like labels.
 
void setMaximumDistance()
Calculate and save the maximum distance across the body.
 
static BulletTargetShape * load(const QString &dem, const Pvl *conf=0)
Load a DEM file into the target shape.
 
static BulletTargetShape * loadDSK(const QString &dem, const Pvl *conf=0)
Load a DSK in Bullet.
 
static BulletTargetShape * loadCube(const QString &dem, const Pvl *conf=0)
Load an ISIS cube type DEM in Bullet.
 
void setTargetBody(btCollisionObject *body)
Set the Bullet shape object to this object instance
 
QSharedPointer< btCollisionObject > m_btbody
! The name of the body
 
QString name() const
Return name of the target shape.
 
BulletTargetShape()
Default empty constructor.
 
Bullet Target Shape for planetary bodies.
 
static BulletTargetShape * loadPC(const QString &dem, const Pvl *conf=0)
Load a point cloud type DEM in Bullet.
 
This is free and unencumbered software released into the public domain.
 
btCollisionObject * body() const
Return a pointer to the Bullet target object/shape.