1#ifndef BulletShapeModel_h 
    2#define BulletShapeModel_h 
   17#include "BulletAllHitsRayCallback.h" 
   18#include "BulletClosestRayCallback.h" 
   19#include "BulletTargetShape.h" 
   20#include "BulletWorldManager.h" 
   52                            std::vector<double> lookDirection);
 
   54                                    const std::vector<double> &observerPos,
 
   55                                    const bool &checkOcclusion = 
true);
 
   57                                    const std::vector<double> &observerPos,
 
   58                                    const bool &checkOcclusion = 
true);
 
   81      virtual bool isVisibleFrom(
const std::vector<double> observerPos,
 
   82                                 const std::vector<double> lookDirection);
 
   88      QScopedPointer<BulletWorldManager> m_model;        
 
   96      btVector3 
castLookDir(
const btVector3 &observer, 
const btVector3 &lookdir) 
const;
 
  102                                                 const btVector3 &sortPoint) 
const;
 
  104                      const btVector3 &observer) 
const;
 
 
Bullet ray tracing callback to return all intersections along a ray's path.
 
Bullet ray tracing callback for closest hit on target surface.
 
Shape model that uses the Bullet library to perform ray tracing.
 
const BulletWorldManager & model() const
Returns a direct reference to the Bullet world that contains the target shape and can perform ray cas...
 
BulletClosestRayCallback m_intercept
! Tolerance of occlusion check in kilometers.
 
void calculateSurfaceNormal()
compute the ellipsoid surface normal of the target
 
void updateShapeModel(const BulletClosestRayCallback &result)
Update shape model - carefully!!
 
void calculateLocalNormal(QVector< double * > cornerNeighborPoints)
Compute the normal for a local region of surface points.
 
Distance localRadius(const Latitude &lat, const Longitude &lon)
Compute the radius of the body at a lat/lon point.
 
SurfacePoint makeSurfacePoint(const btVector3 &point) const
Convert a vector into a surface point.
 
btVector3 latlonToVector(const Latitude &lat, const Longitude &lon) const
Convert a pair of latitude and longitude values into a unit vector pointing from the origin of the bo...
 
QVector< double > ellipsoidNormal()
Compute the true surface normal vector of an ellipsoid.
 
double getTolerance() const
Returns the occlusion tolerance in kilometers.
 
virtual bool isVisibleFrom(const std::vector< double > observerPos, const std::vector< double > lookDirection)
Check if the saved intercept is visible from a observer with a given look direction.
 
BulletShapeModel()
Default constructor that creates a shape model without any internal model.
 
void calculateDefaultNormal()
Calculate the surface normal of the ellipsoid as the default.
 
btVector3 castLookDir(const btVector3 &observer, const btVector3 &lookdir) const
Compute the end point of a ray based on an observer and look direction.
 
QVector< BulletClosestRayCallback > sortHits(const BulletAllHitsRayCallback &hits, const btVector3 &sortPoint) const
Sort the hits in an AllHitsRayCallback based on distance to a point.
 
~BulletShapeModel()
Destructor.
 
virtual void clearSurfacePoint()
Clear the saved surface point and reset the saved intersection.
 
double m_tolerance
! Bullet collision world that contains the representation of the body.
 
void setLocalNormalFromIntercept()
Set the normal vector to the intercept point normal.
 
btScalar maxDistance() const
! The results of the last ray cast.
 
bool isDEM() const
Indicates that this shape model is not from a DEM.
 
bool isOccluded(const BulletClosestRayCallback &hit, const btVector3 &observer) const
Check if an intersection is occluded from an observer.
 
bool intersectSurface(std::vector< double > observerPos, std::vector< double > lookDirection)
This method computes a DEM intercept point given an observer location and look direction using the Bu...
 
virtual void setSurfacePoint(const SurfacePoint &surfacePoint)
Set the internal surface point.
 
btVector3 pointToVector(const SurfacePoint &point) const
Convert a surface point into a vector.
 
void setTolerance(const double &tolerance)
Sets the occlusion tolerance.
 
Bullet Target Shape for planetary bodies.
 
Bullet World manager maintains a proper state for target bodies.
 
Distance measurement, usually in meters.
 
This class is designed to encapsulate the concept of a Latitude.
 
This class is designed to encapsulate the concept of a Longitude.
 
Container for cube-like labels.
 
Define shapes and provide utilities for Isis targets.
 
This class defines a body-fixed surface point.
 
This class is used to create and store valid Isis targets.
 
This is free and unencumbered software released into the public domain.